May 02, 2008
Driving Real World Results
Posted by : Optîmance
Driving Real World Results
Through Virtual World Technology
High speed Internet connections have made possible the development of powerful on-line applications that now include interactive virtual worlds. One of these worlds is Second Life, by Linden Research, Inc., in which "residents" create an identity known as an “avatar.” Through their avatars, users can engage in conversations with other users, travel across the Second Life virtual world, buy land and build their own environment or purchase an existing one.
Second Life runs on a platform of more than 13,000 computer servers located in San Francisco and Dallas. These servers are connected together through a high speed grid that allows the creation of a virtual world. At any point in time there are between 45,000 and 65,000 individuals on-line worldwide in Second Life. Linden reports that more than 1,350,000 unique avatars have been active in Second Life during the last 60 days. It is believed that more than 10M avatars have been created since the system was first introduced in 2003. Companies like IBM are using Second Life as a powerful team communications platform. Universities are using it to provide classes to individuals who never set foot on their campuses. Not-for-profit organizations are using it to educate individuals focusing on their causes. Tom Samson, President of Teamwork Dynamics, Inc., is a senior executive with more than three decades of executive leadership experience. Since early 2007, he has been using Second Life as a real life team support tool. He will share his experiences in setting up an office in Second Life and provide insight into how business leaders can use this powerful business tool to help geographically dispersed teams engage in the dynamic teamwork that delivers real life results.
Through Virtual World Technology
High speed Internet connections have made possible the development of powerful on-line applications that now include interactive virtual worlds. One of these worlds is Second Life, by Linden Research, Inc., in which "residents" create an identity known as an “avatar.” Through their avatars, users can engage in conversations with other users, travel across the Second Life virtual world, buy land and build their own environment or purchase an existing one.
Second Life runs on a platform of more than 13,000 computer servers located in San Francisco and Dallas. These servers are connected together through a high speed grid that allows the creation of a virtual world. At any point in time there are between 45,000 and 65,000 individuals on-line worldwide in Second Life. Linden reports that more than 1,350,000 unique avatars have been active in Second Life during the last 60 days. It is believed that more than 10M avatars have been created since the system was first introduced in 2003. Companies like IBM are using Second Life as a powerful team communications platform. Universities are using it to provide classes to individuals who never set foot on their campuses. Not-for-profit organizations are using it to educate individuals focusing on their causes. Tom Samson, President of Teamwork Dynamics, Inc., is a senior executive with more than three decades of executive leadership experience. Since early 2007, he has been using Second Life as a real life team support tool. He will share his experiences in setting up an office in Second Life and provide insight into how business leaders can use this powerful business tool to help geographically dispersed teams engage in the dynamic teamwork that delivers real life results.
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